And we are back with another Inside Indie episode! We have had so many Indie games mentioned lately during the Gamescom articles and several Indie reviews and posts after that that some of you might not even have noticed that the official Inside Indie’s were missing 😉

But they did…and we have a backlog…and a HUGE one, so sit back and take the time to check them all out as I’m sure you will be surprised about a few of them. During this huge episode I will try to share press info we received on Indie games new to us (and hopefully new to you all), games we believe which deserve some extra attention. Some have already been released but just not much news was found about them unfortunately.

In this episode we talk about Kôna, Corpse of Discovery, Dream, Aer, SOMA, Subaeria, Pulse, Stories: The Path of Destinies, Arslan: the Warriors of Legend, Euclidean, Kill Me Again, Inner Chains and Drakensang Online: Rise of Balor.

Inside Indie


Kôna is an episodic and narrative-driven interactive tale in which the player faces many mysteries and challenges in a wintry rural environment in the year 1970. You incarnate Carl Faubert, a war veteran now private detective who must travel to Atamipek Lake in Northern Canada to solve a simple, yet lucrative case. Your client is a rich industrialist and copper mine magnate who goes by the name of W. Hamilton. The latter accuses the local Cree community of vandalizing and stealing from his summer residence and hunting manor. The Crees are no friends to Hamilton, as they accuse him of destroying sacred lands for the sole purpose of increased profits. From driving to shooting to scene-searching, Kôna combines the atmosphere and immersion of a modern survival title with the deep storytelling and puzzle-solving aspects of a traditional adventure game. By blending and wrapping several gameplay mechanics around its scenario, the game aims to blur the lines that define today’s genres.


  • Step into an interactive tale of mystery and investigate the perplexing quietness in the entire town
  • Explore a vast, frigid Northern environment and battle the elements to survive
  • Complete the first of four episodes, each offering one to two hours of play
  • Immerse yourself fully with VR compatibility
  • Enjoy the atmospheric soundtrack featuring music by Quebec folk band Curé Label
  • Experience the tale through the omniscient, third-person storyteller
  • Go back in time with a vintage look and feel reminiscent of 1970s rural communities

Corpse of Discovery

Coming soon to PC, Corpse of Discovery is a thought-provoking game of exploration and adventure spread across a myriad of beautiful, procedurally generated worlds. As an astronaut searching for answers, you’ll explore uncharted planets and embark upon missions, each revealing a different understanding of what has happened and why you are there.

Each planet has a different objective to tackle, such as mapping the planet and finding limited resources, all to benefit the Corps. While contending with intense heat, harsh storms, and other environmental hazards, players will need to be resourceful and remain driven, always remembering the ultimate objective: to get home to their family.

Throughout development of Corpse of Discovery, Creative Director Chip Sineni’s goal has been to dissect and examine the tough balance between work and personal life. He drew closely from his own experiences, even incorporating his own family into the game through voiceovers and imagery so he could spend more time with them during the game’s development.

As an examination of our values and motivations in today’s workhorse society, Corpse of Discovery ultimately asks us, “What sacrifices will we make to be successful?”


Journey into the subconscious mind of Howard Phillips, a young man drifting through life after the loss of a beloved family member. Explore mind-bending worlds both fantastic and frightening, beyond the limitations of reality, and help Howard to find his path in life.

Dream is a narrative adventure game set in a realm of mystery and imagination. Explore to unravel hidden layers, use your wits to overcome obstacles, and immerse yourself in a non-linear story in which your choices affect the final outcome. Does the path of your dreams hold the key to your waking life?

The full game contains multiple story endings, chilling new content and an epic soundtrack by composer Norman Legies.


An adventure among the clouds. Turn into a bird and fly to explore a shattered world of floating islands, nomads and secrets of old.

Aer is a game in which you play as a girl with the ability to transform into a bird. You will fly to explore and experience a world of floating islands, where exploration will be the key to unlock secrets and progress through a story leading you to the end of the world. Ultimately, you will challenge the Gods and save reality itself.

Winner of Game Concept Challenge 2013. Aer is currently under development and will be released during 2016 with the help of Daedalic.


What does it really mean to be human? Are we bound to the flesh of our bodies, or do we simply inhabit them? Coming September 22nd to PC and PS4, SOMA is an unsettling journey into the depths of human consciousness.

The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?

From Frictional Games, creators of Amnesia: The Dark Descent, SOMA is a sci-fi horror game that questions our concepts of identity, consciousness, and what it means to be human.


In Subaeria players must use their wits to manipulate their enemies into destroying each other. Players will have to be smart in how they approach different situations and think strategically on how to use their environment and abilities to defeat their enemies in this intense action puzzler.

The game will release on Early Access on Steam today.


The team at Pixel Pi has released a brand new trailer to herald the announcement of the October 20 release date for Pulse.

Watch the trailer and dive into this truly unique game that puts you in the shoes of a girl named Eva, who lost her sight at a young age and must “see” the world through sound. Using this ability, and with help from the spirits of the forest, explore the forbidden paths once walked by your ancestors and discover the truth. Step into a world on the edge of collapse. Earthquakes shudder through the land, but why?

Stories: The Path of Destinies

Reynardo the Fox is a clever rogue, but he’s not as clever as he thinks. He’s got himself sucked into a Rebellion against the mad Emperor, and now he’s got fateful choices to make. Should he rescue his oldest friend, the shiftless Lapino; wield a gem cursed by a dead god; or resurrect a weapon lost at the beginning of time? Worse, he’s still in love with the Emperor’s adopted daughter, who he met in sword fu school. He’s got dozens of ways to screw this up; but is can he find a way to win his war?

Stories: The Path of Destinies is madcap epic fantasy where each choice you make takes you into a different story. But each story — some dark, some romantic, all action-packed — is true in its way, and will lead you to victory if you pay enough attention…

Arslan: the Warriors of Legend

Originally written as a novella in the late 1980’s, the Heroic Legend of Arslan has been adapted to manga and anime numerous times, with the most prominent being the 2013 release of a manga series by famed illustrator Hiromu Arakawa (the creator of Fullmetal Alchemist). It tells the story of the young crown prince of Pars, Arslan, as he is forced out of his kingdom when his father, the king, is betrayed and defeated and his domain conquered. Arslan and his few companions must re-assemble an army and fight against overwhelming odds to regain his throne and liberate his kingdom. Through his exploits he reaches emotional maturity, while the series also tackles underlying issues of slavery, religious fanaticism, betrayal, and humanity.

The game adaptation of this magnificent story seamlessly blends the fast paced tactical action gameplay indicative of the Warriors franchise with a stunningly engaging narrative. Using cell-shaded graphics and basing all character design on the anime series Arslan: The Warriors of Legend delivers a gaming experience designed to fully immerse the player into Arslan’s universe!

The game is currently slated to be released in early 2016 in Europe, on the PlayStation4 and Xbox One.


Behind our comfortable, familiar dimensions, beyond the timeless depths of space, there is a Place that mankind was not meant to know. A Place hostile to all life. We do not belong there. We cannot survive there. At least, not for long… Euclidean; a game of geometric horror; a slow descent into the dark, into madness, futility, and despair, where Things greater than you watch and wait and dream. Struggle for every second of life you have left… Even knowing you’re better off dead.

Kill Me Again

NHN Entertainment, under the publishing brand TOAST, its all new action horror/puzzle/RPG game, Kill Me Again, is coming soon to iOS and Android. Combining match three elements with real-time zombie-slaying gameplay, Kill Me Again will be available on Thursday, September 24 as a free download.

“Kill Me Again expands well beyond highly popular match three games by combining action, horror, and RPG elements to deliver a brutally addictive experience,” said Alex Fleming, Associate Product Manager, NHN Entertainment. “Gamers will blast through hordes of undead mutants in this fast-paced game as every match made deals damage to the creatures. As we head into Fall, Kill Me Again is the perfect game for the Halloween season.”

Kill Me Again offers one-of-a-kind gameplay that will challenge gamers to perform cascading combos and chain skills in this free-form puzzle gameplay while destroying the toxic beasts that crawl out of the darkness. Listen to the inhuman sounds of bones cracking against shotgun shells as any one of the three distinct character classes – the Hit Woman, Advanced Soldier or Researcher. Get your heart-pumping as you blast the zombies away and save the survivors who are too paralyzed with fear to run.

Kill Me Again Features:

  • Free puzzle block movement enables player to execute several matches in one move – providing for a much more in-depth matching system than players have seen before.
  • There are no set turns when battling swarms of the undead. Be quick and plan your attacks in real-time or you’ll soon be overwhelmed!
  • Listen to the barrage of gunfire from the mercs on the barricades and the swelling cacophony of groans and screams in this terrifying thriller.
  • RPG elements allow players to craft hundreds of hardcore weaponry with runic and scientific enhancements, designed to disable and destroy the mutant monsters.

Inner Chains

Inner Chains is a FPS horror game that will be released on PC and is being developed on UE4 by the Polish independent game development studio Telepaths’ Tree. Taking place in a distant future Inner Chains will throw gamers into a hostile, surreal, biomechanical world where human beings reappear after years of nonexistence. Rather than leading gamers by the hand Inner Chains will offer them tips and clues on how to beat the enemy or face the particular situation, but how gamers decide to handle it, will totally depend on their creativity, as each level in Inner Chains can be completed in multiple ways.

Drakensang Online: Rise of Balor

Bigpoint, one of the world’s leading developers and publishers of online games, has released the largest expansion for their successful hack’n’slash MMORPG since the original release of the game last month. The add-on “Rise of Balor” brings many exciting quests to the world of Dracania. Travelling the dark jungles of the continent Lor’Tac, players explore 16 brand-new maps and battle one of the most powerful bosses, Balor himself. Bigpoint also announced that the game’s community now consists of more than 30 Million registered users, which makes Drakensang Online one of the most successful hack’n’slash titles in the world.

Bigpoint raised the level cap in order to provide experienced players with new challenges. The heart of Drakensang Online—the character skill system—has been completely revised and converted to a skill and talent mastery system for all four character classes. Players can choose freely how to distribute talent points, which can also be reorganized to try out different builds and play styles.


  • New continent Lor’Tac with 16 maps, some of which evolve as players proceed on their journey (Map overview)
  • Completely redesigned skill system that brings brand-new high-level skills and allows players to freely distribute and reorganize talent points (details about the new skill system)
  • Raised level cap to 50 (previously 45)
  • New challenging quests, monsters and bosses, among them a living, breathing dragon!
  • Great improvements in game design: new A.I. behavior, new character lighting system (“hero light”), map local events to create a more immersive feeling, better item creation tools for faster implementation of new items and weapons
  • New item sets and loot for advanced players
  • Adjustments to existing content, including improved zone graphics, balancing, and much more …

“We are thrilled to finally open the doors to Lor’Tac for all players. We started working on this expansion ten months ago and are now happy to bring ‘Rise of Balor’ to the servers. This marks the first of several important milestones which will greatly improve and change Drakensang,” says Jason Durall, Lead Game Designer at Bigpoint Berlin. “In the past few years, the game has been constantly evolving, not only in regards to new content but also in terms of graphics, fair monetization, and improved gameplay—and we have much more in store for players in the near future.”

The release of the “Rise of Balor” add-on marks the beginning of a series of new features coming to Drakensang Online through the end of the year. Details about upcoming updates will follow soon.